Fallout 3 Companions
Hey, I love Fallout 3 so don't get me wrong when I start bitching about how the companion system in it leaves a little to be desired. There are about seven different characters you can pick up to join your party, some of which require certain karma levels or choosing/succeeding in the right dialog options. The problem is that it doesn't seem like the companions level-up along with you nor is there a way to revive them if they die.
And NPCs will die. A lot. Partly also because their AI scripts are pretty stupid, which I guess in its own way is an unintended homage to Fallout 2 (where NPCs would gleefully rip you to shreds with an assault rifle or minigun because you stood between them and their actual target).
Fallout 3 desperately needs a squad interface of some kind (so you can tell Dogmeat to stop running after enemies he can't possibly kill, or to high-tail it when he's just a big bulls-eye). It wouldn't have to be particularly fancy, but hell when Star Wars Republic Commando has a better squad system than your "hardcore FPS-RPG" then that's a little sad. RC also had an awesome feature where if your squad-mates survived, they would revive you after they were safe. Why can't more games do this? RPGs always seem to be "GAME OVER" when the lead character dies, but you can resurrect your friends.
Why not have companions in Fallout 3 go "unconscious" instead of dying, and allow you to use stimpacks or the like to bring them back (albiet maybe at low health)? It just seems short sighted.
And NPCs will die. A lot. Partly also because their AI scripts are pretty stupid, which I guess in its own way is an unintended homage to Fallout 2 (where NPCs would gleefully rip you to shreds with an assault rifle or minigun because you stood between them and their actual target).
Fallout 3 desperately needs a squad interface of some kind (so you can tell Dogmeat to stop running after enemies he can't possibly kill, or to high-tail it when he's just a big bulls-eye). It wouldn't have to be particularly fancy, but hell when Star Wars Republic Commando has a better squad system than your "hardcore FPS-RPG" then that's a little sad. RC also had an awesome feature where if your squad-mates survived, they would revive you after they were safe. Why can't more games do this? RPGs always seem to be "GAME OVER" when the lead character dies, but you can resurrect your friends.
Why not have companions in Fallout 3 go "unconscious" instead of dying, and allow you to use stimpacks or the like to bring them back (albiet maybe at low health)? It just seems short sighted.

