<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-10186847</id><updated>2012-01-25T18:55:49.730-08:00</updated><category term='housemoving'/><category term='Neverwinter Nights 2'/><category term='World of Warcraft'/><title type='text'>Jaded Grinder</title><subtitle type='html'>Refusing to /follow</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://kunikos.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://kunikos.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Matt D. Kerr</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://img123.imageshack.us/img123/3183/spkunikosuo7.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>83</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-10186847.post-7721812406483666941</id><published>2008-12-10T11:31:00.000-08:00</published><updated>2008-12-10T11:44:37.448-08:00</updated><title type='text'>Fallout 3 Companions</title><summary type='text'>Hey, I love Fallout 3 so don't get me wrong when I start bitching about how the companion system in it leaves a little to be desired.  There are about seven different characters you can pick up to join your party, some of which require certain karma levels or choosing/succeeding in the right dialog options.  The problem is that it doesn't seem like the companions level-up along with you nor is </summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10186847&amp;postID=7721812406483666941' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/7721812406483666941'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/7721812406483666941'/><link rel='alternate' type='text/html' href='http://kunikos.blogspot.com/2008/12/fallout-3-companions.html' title='Fallout 3 Companions'/><author><name>Matt D. Kerr</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://img123.imageshack.us/img123/3183/spkunikosuo7.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10186847.post-2265056628453222630</id><published>2008-10-31T21:49:00.001-07:00</published><updated>2008-10-31T21:49:48.145-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='housemoving'/><title type='text'>Moved into New House</title><summary type='text'>    So I have moved into my new home that I purchased with my wife with the help of her father, little sisters, and friend.  While I really loathe moving, especially with all the crap we have accumulated over the years, I love the fact that I do not plan on moving again with the next couple of years (*crossing fingers*).  The new digs have that "new house smell" that's vaguely of sawdust or </summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10186847&amp;postID=2265056628453222630' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/2265056628453222630'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/2265056628453222630'/><link rel='alternate' type='text/html' href='http://kunikos.blogspot.com/2008/10/moved-into-new-house.html' title='Moved into New House'/><author><name>Matt D. Kerr</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://img123.imageshack.us/img123/3183/spkunikosuo7.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10186847.post-2968900289505246820</id><published>2008-10-28T23:05:00.001-07:00</published><updated>2008-10-28T23:05:13.562-07:00</updated><title type='text'>First look at Windows 7</title><summary type='text'>Microsoft has given us a first glimpse as Windows 7.  The taskbar has changed significantly, and there are a number of other changes we have screenshots of.read more | digg story</summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10186847&amp;postID=2968900289505246820' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/2968900289505246820'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/2968900289505246820'/><link rel='alternate' type='text/html' href='http://kunikos.blogspot.com/2008/10/first-look-at-windows-7.html' title='First look at Windows 7'/><author><name>Matt D. Kerr</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://img123.imageshack.us/img123/3183/spkunikosuo7.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10186847.post-594380739041926088</id><published>2008-01-28T17:20:00.001-08:00</published><updated>2008-01-28T17:22:05.771-08:00</updated><title type='text'>Artsy Space Invaders T-Shirt</title><summary type='text'>Saw this neat T-Shirt on Threadless, but I kinda wish they had kept the original green color: :)</summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10186847&amp;postID=594380739041926088' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/594380739041926088'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/594380739041926088'/><link rel='alternate' type='text/html' href='http://kunikos.blogspot.com/2008/01/artsy-space-invaders-t-shirt.html' title='Artsy Space Invaders T-Shirt'/><author><name>Matt D. Kerr</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://img123.imageshack.us/img123/3183/spkunikosuo7.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10186847.post-2881389077343468537</id><published>2007-06-27T08:41:00.001-07:00</published><updated>2007-06-27T08:41:47.935-07:00</updated><title type='text'>Yes, I do like Hip-Hop</title><summary type='text'></summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10186847&amp;postID=2881389077343468537' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/2881389077343468537'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/2881389077343468537'/><link rel='alternate' type='text/html' href='http://kunikos.blogspot.com/2007/06/yes-i-do-like-hip-hop.html' title='Yes, I do like Hip-Hop'/><author><name>Matt D. Kerr</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://img123.imageshack.us/img123/3183/spkunikosuo7.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10186847.post-4399381853590807732</id><published>2007-04-16T16:42:00.000-07:00</published><updated>2007-04-16T16:48:33.794-07:00</updated><title type='text'>"Good news, everyone!" New WoW Flightpaths &amp; Graveyards</title><summary type='text'>For the new upcoming 2.1 patch: Two new graveyards have been added to Blade's Edge Mountains.New FlypathsNew flight points:Felwood, Emerald Sanctuary (Both)Ashenvale, Forest Song (Alliance)New flight paths:Stormwind &lt;-&gt; Thorium PointGrom'gol Base Camp &lt;-&gt; Flame CrestRatchet &lt;-&gt; Gadgetzan, Astranaar, Brackenwall VillageBrackenwall Village &lt;-&gt; Ratchet, Camp Taurajo, Freewind PostThunderbluff &lt;-&gt; </summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10186847&amp;postID=4399381853590807732' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/4399381853590807732'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/4399381853590807732'/><link rel='alternate' type='text/html' href='http://kunikos.blogspot.com/2007/04/good-news-everyone-new-wow-flightpaths.html' title='&quot;Good news, everyone!&quot; New WoW Flightpaths &amp; Graveyards'/><author><name>Matt D. Kerr</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://img123.imageshack.us/img123/3183/spkunikosuo7.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10186847.post-8776397956245056175</id><published>2007-04-12T13:07:00.000-07:00</published><updated>2007-04-12T13:19:00.043-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Neverwinter Nights 2'/><title type='text'>NWN2 Expansion Announced: "Mask of the Betrayer"</title><summary type='text'>Let's take a look at the press release that Atari has announced today:In Neverwinter Nights 2: Mask of the Betrayer, players are transportedback to the Forgotten Realms shortly after the events detailed in theoriginal Neverwinter Nights 2. Following the climactic battle against theKing of Shadows, the player awakens alone and stranded deep beneath theearth. Surrounded by a horde of evil spirits, </summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10186847&amp;postID=8776397956245056175' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/8776397956245056175'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/8776397956245056175'/><link rel='alternate' type='text/html' href='http://kunikos.blogspot.com/2007/04/nwn2-expansion-announced-mask-of.html' title='NWN2 Expansion Announced: &quot;Mask of the Betrayer&quot;'/><author><name>Matt D. Kerr</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://img123.imageshack.us/img123/3183/spkunikosuo7.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10186847.post-6351409805498177332</id><published>2007-03-30T10:17:00.000-07:00</published><updated>2007-03-30T10:21:24.023-07:00</updated><title type='text'>STALKER ate my balls!</title><summary type='text'>Just want to say that I've been playing S.T.A.L.K.E.R. (Man, that's annoying to type!) like crazy lately, although without the recent patch.  Unfortunately the new patch destroys compatibility with your old save-games, which is totally lame.  I didn't want to restart since I've made some serious headway already.  Regardless, there are a couple threads on QT3 for the game:STALKER Game Help (Made </summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10186847&amp;postID=6351409805498177332' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/6351409805498177332'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/6351409805498177332'/><link rel='alternate' type='text/html' href='http://kunikos.blogspot.com/2007/03/stalker-ate-my-balls.html' title='STALKER ate my balls!'/><author><name>Matt D. Kerr</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://img123.imageshack.us/img123/3183/spkunikosuo7.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10186847.post-8264949562817612638</id><published>2007-03-23T08:35:00.000-07:00</published><updated>2007-03-23T08:36:11.784-07:00</updated><title type='text'>1 Terabyte Hard Drive from Hitachi</title><summary type='text'>Just think how much por^H^H^HOblivion mods you can store on this 1TB monster from Hitachi!</summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10186847&amp;postID=8264949562817612638' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/8264949562817612638'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/8264949562817612638'/><link rel='alternate' type='text/html' href='http://kunikos.blogspot.com/2007/03/1-terabyte-hard-drive-from-hitachi.html' title='1 Terabyte Hard Drive from Hitachi'/><author><name>Matt D. Kerr</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://img123.imageshack.us/img123/3183/spkunikosuo7.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10186847.post-4814834174339672550</id><published>2007-03-22T11:36:00.000-07:00</published><updated>2007-03-22T11:40:16.731-07:00</updated><title type='text'>The Near and Far Future of WoW Patch Content</title><summary type='text'>Some information was compiled on the European forums about all the confirmed fixes for 2.1:3.1 Compiled list (Patch 2.1)GeneralTalents, Skills &amp; Classes    * Feign Death fix    * New Rogue Stealth animation    * More Humanoid Succubus CCDungeons, Battlegrounds &amp; PvP    * PvP Matching system    * The Black Temple (aka the Black Citadel)    * Gruul’s Lair changesProfessions &amp; Items    * Golden Hare</summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10186847&amp;postID=4814834174339672550' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/4814834174339672550'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/4814834174339672550'/><link rel='alternate' type='text/html' href='http://kunikos.blogspot.com/2007/03/near-and-far-future-of-wow-patch.html' title='The Near and Far Future of WoW Patch Content'/><author><name>Matt D. Kerr</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://img123.imageshack.us/img123/3183/spkunikosuo7.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10186847.post-7747239214011645483</id><published>2007-03-20T09:57:00.000-07:00</published><updated>2007-03-20T10:42:15.561-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='World of Warcraft'/><title type='text'>Mods for WoW Post 2.0</title><summary type='text'>The lay of the land as far as mods goes has changed quite a bit after 2.0, and with the Ace 2 mod framework becoming very polished there are many more high quality mods to choose from.  A thread on QT3 has been going on for a little while discussing what people's favorite mods are, and I have also contributed my two cents.Most of these mods can either be found on the Ace mods download page (or </summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10186847&amp;postID=7747239214011645483' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/7747239214011645483'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/7747239214011645483'/><link rel='alternate' type='text/html' href='http://kunikos.blogspot.com/2007/03/mods-for-wow-post-20.html' title='Mods for WoW Post 2.0'/><author><name>Matt D. Kerr</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://img123.imageshack.us/img123/3183/spkunikosuo7.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10186847.post-39198124190379746</id><published>2007-03-14T14:56:00.000-07:00</published><updated>2007-03-14T14:59:56.487-07:00</updated><title type='text'>2 Hours to Learn (almost) Everything about Chess AI</title><summary type='text'>This is an awesome video with some very distinguished panelists who pioneered modern AI, at a talk at the computer history museum.  If you pay attention you can learn pretty much everything you need to know to have a good understanding of how Chess AI works, and by extension any other board game.  If you're still with me:Most other types of games have similar problems that require state-space </summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10186847&amp;postID=39198124190379746' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/39198124190379746'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/39198124190379746'/><link rel='alternate' type='text/html' href='http://kunikos.blogspot.com/2007/03/2-hours-to-learn-almost-everything.html' title='2 Hours to Learn (almost) Everything about Chess AI'/><author><name>Matt D. Kerr</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://img123.imageshack.us/img123/3183/spkunikosuo7.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10186847.post-4525676908297508130</id><published>2007-02-21T11:42:00.000-08:00</published><updated>2007-02-21T11:48:15.337-08:00</updated><title type='text'>BioShock developer to helm next X-Com title?</title><summary type='text'>An investigative search, found courtesy of the QT3 forum posting three or four threads  regarding a Shacknews article, seems to have dug up some information regarding what Irrational (developer of the upcoming console and PC title BioShock, spiritual sequel to the System Shock series) is up to next.  I'll give you a hint, it involves flying Skyrangers around and shooting little grey men!</summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10186847&amp;postID=4525676908297508130' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/4525676908297508130'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/4525676908297508130'/><link rel='alternate' type='text/html' href='http://kunikos.blogspot.com/2007/02/bioshock-developer-to-helm-next-x-com.html' title='BioShock developer to helm next X-Com title?'/><author><name>Matt D. Kerr</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://img123.imageshack.us/img123/3183/spkunikosuo7.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10186847.post-5986542550691814352</id><published>2007-02-21T11:17:00.000-08:00</published><updated>2007-02-21T11:28:00.475-08:00</updated><title type='text'>Juicy Details on Warhammer Online from EA Mythic</title><summary type='text'>An article written by Warhammer Online on Warcry details all of a conference call conversation with EA Mythic regarding their upcoming gritty fantasy MMO, and includes a ton of very juicy details. Check out the full article here.  Some choice bits, including details on collision:They also clarified a question on collision. There will definitely be collision in RvR, so that characters can block </summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10186847&amp;postID=5986542550691814352' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/5986542550691814352'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/5986542550691814352'/><link rel='alternate' type='text/html' href='http://kunikos.blogspot.com/2007/02/juicy-details-on-warhammer-online-from.html' title='Juicy Details on Warhammer Online from EA Mythic'/><author><name>Matt D. Kerr</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://img123.imageshack.us/img123/3183/spkunikosuo7.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10186847.post-1032443069111767501</id><published>2007-02-21T11:09:00.000-08:00</published><updated>2007-02-21T11:13:14.614-08:00</updated><title type='text'>How Inventions in City of Heroes/Villains Will Work</title><summary type='text'>There's a good long post on the official CoH forums summarizing all the known facts about how the new Issue 9 feature "inventions" system will work, with some great meaty stuff like how craftable IOs will never degrade like normal enhancements, set IOs that give bonuses, mobs will drop recipies, and auction houses (or black market sales out of the back of a van for villains).  Check it out here.</summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10186847&amp;postID=1032443069111767501' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/1032443069111767501'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/1032443069111767501'/><link rel='alternate' type='text/html' href='http://kunikos.blogspot.com/2007/02/how-inventions-in-city-of.html' title='How Inventions in City of Heroes/Villains Will Work'/><author><name>Matt D. Kerr</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://img123.imageshack.us/img123/3183/spkunikosuo7.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10186847.post-8386889418311813056</id><published>2007-02-20T16:04:00.000-08:00</published><updated>2007-02-20T16:07:51.884-08:00</updated><title type='text'>Fallout 3 Executive Producer plays with Barbies</title><summary type='text'>Overall though, I still look to other games for gameplay ideas, as it's pretty easy to pick something up that is done and out and mess with it, if it has an idea you are already thinking about. It could be any game. I even played Barbie Horse Adventure to see how their horses worked. Embarrassing, but you get my point.It's enough to make the heads of NMA-ers explode.(From Gamasutra)</summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10186847&amp;postID=8386889418311813056' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/8386889418311813056'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/8386889418311813056'/><link rel='alternate' type='text/html' href='http://kunikos.blogspot.com/2007/02/fallout-3-executive-producer-plays-with.html' title='Fallout 3 Executive Producer plays with Barbies'/><author><name>Matt D. Kerr</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://img123.imageshack.us/img123/3183/spkunikosuo7.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10186847.post-5203701740177633028</id><published>2007-02-20T10:33:00.000-08:00</published><updated>2007-02-20T10:38:28.465-08:00</updated><title type='text'>Upcoming Changes/Additions in WoW</title><summary type='text'>Here's the handy thread of upcoming WoW changes and additions (found on WoWInsider) from the European forums.  Some highlights include PVP Matching system, Black Temple/Citadel (with Illidan) and Zul'Aman (Forest Trolls) dungeons, engineering profession revamp (which is a LONG time coming, in my mind), and Ravenholdt and the Sunwell (Plateau) are on the to-do list.</summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10186847&amp;postID=5203701740177633028' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/5203701740177633028'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/5203701740177633028'/><link rel='alternate' type='text/html' href='http://kunikos.blogspot.com/2007/02/upcoming-changesadditions-in-wow.html' title='Upcoming Changes/Additions in WoW'/><author><name>Matt D. Kerr</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://img123.imageshack.us/img123/3183/spkunikosuo7.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10186847.post-4635152517570068442</id><published>2007-02-20T10:08:00.000-08:00</published><updated>2007-02-20T10:09:50.628-08:00</updated><title type='text'>DirectX 8.1 Hardware Accelerated Emulation on OS X</title><summary type='text'>Pretty cool.  Virtualization of Windows XP under OS X complete with DirectX 8.1 using a beta VMWare build.  DX9 is stated as coming later, which would be great for actually playing all those games that will never come to Mac without having to use Boot Camp.(Found on Engadget)</summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10186847&amp;postID=4635152517570068442' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/4635152517570068442'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/4635152517570068442'/><link rel='alternate' type='text/html' href='http://kunikos.blogspot.com/2007/02/directx-81-hardware-accelerated.html' title='DirectX 8.1 Hardware Accelerated Emulation on OS X'/><author><name>Matt D. Kerr</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://img123.imageshack.us/img123/3183/spkunikosuo7.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10186847.post-2519157111708435314</id><published>2007-02-15T16:52:00.000-08:00</published><updated>2007-02-15T16:54:23.133-08:00</updated><title type='text'>X-Com and I'76 'Easter Eggs' on GameTap</title><summary type='text'>X-Com is now on GameTap if you search for the keyword "Skyranger", as is Interstate '76 if you search for "Groove Champion".  Both will be launching officially later on. (Found this on Angled Whiteboards, via the Quarter to Three forums.)</summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10186847&amp;postID=2519157111708435314' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/2519157111708435314'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/2519157111708435314'/><link rel='alternate' type='text/html' href='http://kunikos.blogspot.com/2007/02/x-com-and-i76-easter-eggs-on-gametap.html' title='X-Com and I&apos;76 &apos;Easter Eggs&apos; on GameTap'/><author><name>Matt D. Kerr</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://img123.imageshack.us/img123/3183/spkunikosuo7.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10186847.post-1331139619049136096</id><published>2007-02-15T16:51:00.000-08:00</published><updated>2007-02-15T16:52:02.995-08:00</updated><title type='text'>NWN2 to get Multiselect</title><summary type='text'>For 1.05, which will be coming out rather soon, in which they also aim to fix custom content/modules will be this awesome gem: Also going in is Multiselect for the DM Client and in the normal game mode. This will allow you to drag-select any party members not being actively controlled by another player and issue simple commands like move, attack, talk, and even unlock/disarm. The game will pick </summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10186847&amp;postID=1331139619049136096' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/1331139619049136096'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/1331139619049136096'/><link rel='alternate' type='text/html' href='http://kunikos.blogspot.com/2007/02/nwn2-to-get-multiselect.html' title='NWN2 to get Multiselect'/><author><name>Matt D. Kerr</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://img123.imageshack.us/img123/3183/spkunikosuo7.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10186847.post-5980700379249562204</id><published>2007-02-14T20:52:00.000-08:00</published><updated>2007-02-14T20:52:45.154-08:00</updated><title type='text'>Master of the WoWverse</title><summary type='text'> "This undead guy keeps following me around yelling stuff about a grey skull..."</summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10186847&amp;postID=5980700379249562204' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/5980700379249562204'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/5980700379249562204'/><link rel='alternate' type='text/html' href='http://kunikos.blogspot.com/2007/02/master-of-wowverse.html' title='Master of the WoWverse'/><author><name>Matt D. Kerr</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://img123.imageshack.us/img123/3183/spkunikosuo7.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_V8xwfA-iUYI/RdPnHEnSUDI/AAAAAAAAAvY/E-FBbcguXiA/s72-c/WoWScrnShot_021007_140218.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10186847.post-1706920281322121446</id><published>2007-02-14T20:38:00.000-08:00</published><updated>2007-02-14T20:42:48.408-08:00</updated><title type='text'>Minimizing BG Twinks</title><summary type='text'>Drisc, one of the forum mods on the official WoW boards, mentioned that they are finally adding in some way to alleviate the pains of characters twinked for BG combat (ie level 19 decked out in max blues and very expensive enchants, or 29's in similar but higher outfitted gear, etc).  This sounds great to me, because it's a real drag when you just want to play some PvP but every time you run </summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10186847&amp;postID=1706920281322121446' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/1706920281322121446'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/1706920281322121446'/><link rel='alternate' type='text/html' href='http://kunikos.blogspot.com/2007/02/minimizing-bg-twinks.html' title='Minimizing BG Twinks'/><author><name>Matt D. Kerr</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://img123.imageshack.us/img123/3183/spkunikosuo7.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10186847.post-9008269382324898852</id><published>2007-02-14T13:24:00.000-08:00</published><updated>2007-02-14T13:30:17.630-08:00</updated><title type='text'>It's craft-time! (Diss images)</title><summary type='text'>The new EVE marketing campaign?Please forgiving be grammar.Those mutant-haters sure like to push each other around a lot. Also, are you drinking that fat free milk because you think you're fat?</summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10186847&amp;postID=9008269382324898852' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/9008269382324898852'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/9008269382324898852'/><link rel='alternate' type='text/html' href='http://kunikos.blogspot.com/2007/02/its-craft-time-diss-images.html' title='It&apos;s craft-time! (Diss images)'/><author><name>Matt D. Kerr</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://img123.imageshack.us/img123/3183/spkunikosuo7.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10186847.post-930952068879043345</id><published>2007-02-13T21:21:00.000-08:00</published><updated>2007-02-13T21:23:05.933-08:00</updated><title type='text'>If Draenei are Greeks in Space...</title><summary type='text'>... does that mean they are a subtle attempt to poke fun at the "Romans in space" concept that Mythic abandoned (their previously under development MMO titled Imperium)?</summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10186847&amp;postID=930952068879043345' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/930952068879043345'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/930952068879043345'/><link rel='alternate' type='text/html' href='http://kunikos.blogspot.com/2007/02/if-draenei-are-greeks-in-space.html' title='If Draenei are Greeks in Space...'/><author><name>Matt D. Kerr</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://img123.imageshack.us/img123/3183/spkunikosuo7.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10186847.post-6102627615199928421</id><published>2007-01-17T11:53:00.000-08:00</published><updated>2007-01-17T11:55:42.533-08:00</updated><title type='text'>The Wii Sports Work-out - because Atkins is lame!</title><summary type='text'>Have fun and drop some pounds! Work out with Wii Sports instead of doing some lame no carb, all grease diet that will send you to an early heart-attack scenario!This guy dropped 9 pounds *during* the Christmas holidays and still eating turkey and pumpkin pie?? Sounds gravy! (Mmm, gravy.)I wonder if anyone else has had similar or positive results?</summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10186847&amp;postID=6102627615199928421' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/6102627615199928421'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/6102627615199928421'/><link rel='alternate' type='text/html' href='http://kunikos.blogspot.com/2007/01/wii-sports-work-out-because-atkins-is.html' title='The Wii Sports Work-out - because Atkins is lame!'/><author><name>Matt D. Kerr</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://img123.imageshack.us/img123/3183/spkunikosuo7.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10186847.post-3214596568091511867</id><published>2007-01-15T16:28:00.000-08:00</published><updated>2007-01-15T16:30:57.201-08:00</updated><title type='text'>Thousands of Korean Gamers Simultaniously Poop their Pants</title><summary type='text'>Starcraft by 2008 confirmed?Blizzard fans were out in force in London tonight, celebrating the launch of the much anticipated World of Warcraft: The Burning Crusade expansion, but another Blizzard game might have stolen the limelight.Itzik Ben Bassat, Vice President Business Development and International for Blizzard Entertainment, took the stage at HMV Oxford Street, London, and said some rather</summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10186847&amp;postID=3214596568091511867' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/3214596568091511867'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/3214596568091511867'/><link rel='alternate' type='text/html' href='http://kunikos.blogspot.com/2007/01/thousands-of-korean-gamers.html' title='Thousands of Korean Gamers Simultaniously Poop their Pants'/><author><name>Matt D. Kerr</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://img123.imageshack.us/img123/3183/spkunikosuo7.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10186847.post-8141664172385209976</id><published>2006-12-22T08:01:00.000-08:00</published><updated>2006-12-22T08:05:26.408-08:00</updated><title type='text'>People want a good X-Com, Dammit</title><summary type='text'>Turns out there actually is a demand for an X-Com remake, but maybe people just want something that doesn't look worse than the original.  Perhaps when they can actually use the original license to make a new incarnation it could be good.  I have a feeling though that whoever gets it will try and cash in by making it into a Rainbow Six type game (which isn't necessarily a bad thing in itself, </summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10186847&amp;postID=8141664172385209976' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/8141664172385209976'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/8141664172385209976'/><link rel='alternate' type='text/html' href='http://kunikos.blogspot.com/2006/12/people-want-good-x-com-dammit.html' title='People want a good X-Com, Dammit'/><author><name>Matt D. Kerr</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://img123.imageshack.us/img123/3183/spkunikosuo7.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10186847.post-6103523872165568355</id><published>2006-12-06T10:57:00.000-08:00</published><updated>2006-12-06T11:07:19.399-08:00</updated><title type='text'>Is the Second Life an elaborate pyramid scheme?</title><summary type='text'>I was talking to a friend about SecondLife, and in my explanation of what it was (since he had never heard of it) he commented that it sounded like a pyramid scheme in which there was nothing to stop the person or people who created the game from creating their own fake money and cashing it out at real world value through other people (ie buying SecondLife items with cheat-created Linden bucks </summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10186847&amp;postID=6103523872165568355' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/6103523872165568355'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/6103523872165568355'/><link rel='alternate' type='text/html' href='http://kunikos.blogspot.com/2006/12/is-second-life-elaborate-pyramid-scheme.html' title='Is the Second Life an elaborate pyramid scheme?'/><author><name>Matt D. Kerr</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://img123.imageshack.us/img123/3183/spkunikosuo7.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10186847.post-5324030133822865304</id><published>2006-12-04T14:45:00.000-08:00</published><updated>2006-12-04T14:55:48.069-08:00</updated><title type='text'>The case for Saurials in Expansion 1 for NWN2</title><summary type='text'>1) They're humanoid dinosaurs. Who doesn't love dinosaurs?2) They're in a decent Forgotten Realms book series that is considered classic canon, and involves the Harpers and the awful god Moander.3) We're sick to death of the Underdark and Drow are already a playable race. We don't need a half-assed Planescape game either.4) You can reuse/modify the model used by the Slaan/Lizardmen to some degree</summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10186847&amp;postID=5324030133822865304' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/5324030133822865304'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/5324030133822865304'/><link rel='alternate' type='text/html' href='http://kunikos.blogspot.com/2006/12/case-for-saurials-in-expansion-1-for.html' title='The case for Saurials in Expansion 1 for NWN2'/><author><name>Matt D. Kerr</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://img123.imageshack.us/img123/3183/spkunikosuo7.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10186847.post-6924473190377917068</id><published>2006-11-30T13:07:00.000-08:00</published><updated>2006-11-30T13:12:22.402-08:00</updated><title type='text'>Get Teabagged by Ghost Window (City of Villains)</title><summary type='text'>The new Issue 8 emote is not what you thought it was going to be, is it?</summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10186847&amp;postID=6924473190377917068' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/6924473190377917068'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/6924473190377917068'/><link rel='alternate' type='text/html' href='http://kunikos.blogspot.com/2006/11/get-teabagged-by-ghost-window-city-of.html' title='Get Teabagged by Ghost Window (City of Villains)'/><author><name>Matt D. Kerr</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://img123.imageshack.us/img123/3183/spkunikosuo7.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10186847.post-2564788307305779863</id><published>2006-11-27T13:15:00.000-08:00</published><updated>2006-11-27T13:33:54.783-08:00</updated><title type='text'>Nintendo to make money off animal cruelty?</title><summary type='text'>Is kicking puppies is part of their newest installment of the Super Smash series?  Behold:(Found on The Magic Box)Edit:  Fixed to mirror the image elsewhere, as Magic Box was refusing direct linking of the image.Also, another suggestion was that this was for an "obstruction" power.  For puppy-kicking lovers, such as the former CEO of Infinium Labs, this is a very sad day indeed after such </summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10186847&amp;postID=2564788307305779863' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/2564788307305779863'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/2564788307305779863'/><link rel='alternate' type='text/html' href='http://kunikos.blogspot.com/2006/11/nintendo-to-make-money-off-animal.html' title='Nintendo to make money off animal cruelty?'/><author><name>Matt D. Kerr</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://img123.imageshack.us/img123/3183/spkunikosuo7.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10186847.post-8445003650923606815</id><published>2006-11-21T14:14:00.000-08:00</published><updated>2006-11-21T14:15:26.799-08:00</updated><title type='text'>A ditty about hating robes</title><summary type='text'>(Saw this on the official NWN2 boards)</summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10186847&amp;postID=8445003650923606815' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/8445003650923606815'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/8445003650923606815'/><link rel='alternate' type='text/html' href='http://kunikos.blogspot.com/2006/11/ditty-about-hating-robes.html' title='A ditty about hating robes'/><author><name>Matt D. Kerr</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://img123.imageshack.us/img123/3183/spkunikosuo7.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10186847.post-8085440807276806013</id><published>2006-11-21T13:15:00.001-08:00</published><updated>2006-11-21T13:17:32.324-08:00</updated><title type='text'>Funny WoW Commercial</title><summary type='text'>I'm a big fan of Office Space so I thought this was a particularly clever hack.(Saw this on Destructoid)</summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10186847&amp;postID=8085440807276806013' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/8085440807276806013'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/8085440807276806013'/><link rel='alternate' type='text/html' href='http://kunikos.blogspot.com/2006/11/funny-wow-commercial.html' title='Funny WoW Commercial'/><author><name>Matt D. Kerr</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://img123.imageshack.us/img123/3183/spkunikosuo7.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10186847.post-8230589874407918333</id><published>2006-11-20T13:06:00.000-08:00</published><updated>2006-11-20T13:33:07.425-08:00</updated><title type='text'>Post Weekend Gaming Sessions</title><summary type='text'>I played two games for a while this last weekend, the first was 5 Days a Stranger, and the second was Neverwinter Nights 2.  I was stuck on my parents computer at their home over the weekend, and while I recently upgraded it to an AMD Athlon 64 socket AM2 with DDR2 RAM, it only has a GeForce 6100 on it.  So I was looking around the net for a fun demo game on FilePlanet that might run decently on </summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10186847&amp;postID=8230589874407918333' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/8230589874407918333'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/8230589874407918333'/><link rel='alternate' type='text/html' href='http://kunikos.blogspot.com/2006/11/post-weekend-gaming-sessions.html' title='Post Weekend Gaming Sessions'/><author><name>Matt D. Kerr</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://img123.imageshack.us/img123/3183/spkunikosuo7.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10186847.post-2424763354671781206</id><published>2006-11-14T11:03:00.000-08:00</published><updated>2006-11-14T11:04:53.360-08:00</updated><title type='text'>NWN2: Playing as a Psychopath is the Most Rewarded Path</title><summary type='text'>Another letter to Obsidian:Why is it that for every diplomatic/intimidate/bluff solution to a confrontation, you do not get equivalent or higher experience for solving the problem without having to get into combat? This would neatly solve the issue of a negotiator not leveling up nearly as much as a psychopathic killer over the course of the game. Frankly the way the game is right now, Obsidian </summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10186847&amp;postID=2424763354671781206' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/2424763354671781206'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/2424763354671781206'/><link rel='alternate' type='text/html' href='http://kunikos.blogspot.com/2006/11/nwn2-playing-as-psychopath-is-most.html' title='NWN2: Playing as a Psychopath is the Most Rewarded Path'/><author><name>Matt D. Kerr</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://img123.imageshack.us/img123/3183/spkunikosuo7.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10186847.post-7020868664021876584</id><published>2006-11-13T08:59:00.000-08:00</published><updated>2006-11-13T09:01:16.743-08:00</updated><title type='text'>A Letter to Obsidian about NWN2 Crafting</title><summary type='text'>First of all, I just want to say that I love the whole idea of being able to craft your own magic items (weapons, armor, wands, trinkets, etc) in Neverwinter Nights 2.  That said, I have some nits to pick and posted the following questions on the official campaign forums:Why is it that if you craft a +1 enhancement on a weapon that is already +1 or higher "attack bonus" it doesn't stack and in </summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10186847&amp;postID=7020868664021876584' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/7020868664021876584'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/7020868664021876584'/><link rel='alternate' type='text/html' href='http://kunikos.blogspot.com/2006/11/letter-to-obsidian-about-nwn2-crafting.html' title='A Letter to Obsidian about NWN2 Crafting'/><author><name>Matt D. Kerr</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://img123.imageshack.us/img123/3183/spkunikosuo7.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10186847.post-116284852872705561</id><published>2006-11-06T13:26:00.000-08:00</published><updated>2006-11-13T08:58:19.382-08:00</updated><title type='text'>FPS in NWN2</title><summary type='text'>Not sure if it was closing down XFire or switching to 800x600 at the main screen then hitting auto-detect &amp; turning everything on, but now I'm running 1280x1024 (changed to it after loading a game) at roughly 35FPS in-doors.  This is a huge improvement over the 10FPS I was previously getting at that resolution in Neverwinter proper.  I shall have to test it again when I return to the city in the </summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10186847&amp;postID=116284852872705561' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/116284852872705561'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/116284852872705561'/><link rel='alternate' type='text/html' href='http://kunikos.blogspot.com/2006/11/fps-in-nwn2.html' title='FPS in NWN2'/><author><name>Matt D. Kerr</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://img123.imageshack.us/img123/3183/spkunikosuo7.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10186847.post-116284273279540096</id><published>2006-11-06T11:50:00.000-08:00</published><updated>2006-11-13T08:58:19.262-08:00</updated><title type='text'>Work-around Fix for Xfire and NWN2</title><summary type='text'>If you don't want to have to close Xfire down every time you play NWN2, here is a little .ini fix to disable the in-game chat feature (which is what is hosing the framerate currently).  Xfire is apparently working on a fix for this issue but it hasn't come out yet.</summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10186847&amp;postID=116284273279540096' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/116284273279540096'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/116284273279540096'/><link rel='alternate' type='text/html' href='http://kunikos.blogspot.com/2006/11/work-around-fix-for-xfire-and-nwn2.html' title='Work-around Fix for Xfire and NWN2'/><author><name>Matt D. Kerr</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://img123.imageshack.us/img123/3183/spkunikosuo7.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10186847.post-116283806088063402</id><published>2006-11-06T10:31:00.000-08:00</published><updated>2006-11-13T08:58:19.138-08:00</updated><title type='text'>Quickbar and Dual Wielding in NWN2</title><summary type='text'>Rejoice, dual wielding fans!  Patch #2 for NWN2 will have quickbar hot button creation for dual wielding, ala NWN1! (This will also work for weapon/shield combos, and hopefully weapon / musical instrument)  J.E. Sawyer posted on the offical forums:This morning I ran into Brock Heinz's office and yelled "DUAL-WIELDIIIIIIIIIIIIIIIIING!" and rolled around on his futon and flipped upside down and </summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10186847&amp;postID=116283806088063402' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/116283806088063402'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/116283806088063402'/><link rel='alternate' type='text/html' href='http://kunikos.blogspot.com/2006/11/quickbar-and-dual-wielding-in-nwn2.html' title='Quickbar and Dual Wielding in NWN2'/><author><name>Matt D. Kerr</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://img123.imageshack.us/img123/3183/spkunikosuo7.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10186847.post-116283671567231938</id><published>2006-11-06T10:08:00.000-08:00</published><updated>2006-11-13T08:58:18.997-08:00</updated><title type='text'>Speeding up Neverwinter Nights 2</title><summary type='text'>Various people have said how they've sped up NWN2 to get acceptible frame-rates and while they work, often it means running muddy textures and low resolutions on your new fancy video card and large LCD display panel.  So after searching around I found this page, which suggests switching to 800x600 first and then back to your desired running resolution.  I have yet to try it, but hell-- if it </summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10186847&amp;postID=116283671567231938' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/116283671567231938'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/116283671567231938'/><link rel='alternate' type='text/html' href='http://kunikos.blogspot.com/2006/11/speeding-up-neverwinter-nights-2.html' title='Speeding up Neverwinter Nights 2'/><author><name>Matt D. Kerr</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://img123.imageshack.us/img123/3183/spkunikosuo7.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10186847.post-116110372836599403</id><published>2006-10-17T09:44:00.000-07:00</published><updated>2006-11-13T08:58:18.841-08:00</updated><title type='text'>Dark Crusade - Hard to Put Down</title><summary type='text'>Awesome. That's about my feelings for the new "stand-alone" (for single-player) expansion pack to the Warhammer 40,000: Dawn of War RTS from Relic. Played through the campaign on "Easy" difficulty mode, and had fun taking on the Chaos home territory on the third turn (they were 11 strength).  I enjoyed the fact that the game has cut scenes and whatnot, but my sound card acted up and started </summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10186847&amp;postID=116110372836599403' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/116110372836599403'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/116110372836599403'/><link rel='alternate' type='text/html' href='http://kunikos.blogspot.com/2006/10/dark-crusade-hard-to-put-down.html' title='Dark Crusade - Hard to Put Down'/><author><name>Matt D. Kerr</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://img123.imageshack.us/img123/3183/spkunikosuo7.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10186847.post-116077355391613005</id><published>2006-10-13T14:04:00.000-07:00</published><updated>2006-11-13T08:58:18.726-08:00</updated><title type='text'>Burning Crusade Info - No NDA for Closed Beta</title><summary type='text'>Looks like because there is no NDA for the newly started closed beta test for the Burning Crusade WoW expansion pack there has been a bevvy of information released.  One good site I have found is BCSpy, the newly created site of the former WoWExposed (which was apparently shut down by Blizzard for posting content information prior to the official start of the beta by digging into the game data </summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10186847&amp;postID=116077355391613005' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/116077355391613005'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/116077355391613005'/><link rel='alternate' type='text/html' href='http://kunikos.blogspot.com/2006/10/burning-crusade-info-no-nda-for-closed.html' title='Burning Crusade Info - No NDA for Closed Beta'/><author><name>Matt D. Kerr</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://img123.imageshack.us/img123/3183/spkunikosuo7.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10186847.post-116060696591146623</id><published>2006-10-11T15:48:00.000-07:00</published><updated>2006-11-13T08:58:18.557-08:00</updated><title type='text'>THQ - Not Just Crappy Movie Tie-ins Anymore!?</title><summary type='text'>As other people have said (on Quarter To Three Forums), THQ has several contenders for Game of the Year awards, including: Company of Heroes, Warhammer 40K: Dark Crusade, Saints Row, and Titan Quest.  They have Supreme Commander and STALKER coming down the pipeline next year as well.  I don't know what happened but whatever they were doing there I hope they don't screw it up by making too many </summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10186847&amp;postID=116060696591146623' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/116060696591146623'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/116060696591146623'/><link rel='alternate' type='text/html' href='http://kunikos.blogspot.com/2006/10/thq-not-just-crappy-movie-tie-ins.html' title='THQ - Not Just Crappy Movie Tie-ins Anymore!?'/><author><name>Matt D. Kerr</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://img123.imageshack.us/img123/3183/spkunikosuo7.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10186847.post-116041873480340771</id><published>2006-10-09T11:23:00.000-07:00</published><updated>2006-11-13T08:58:18.409-08:00</updated><title type='text'>"Make Love Not Warcraft" -- Free Advertisement?</title><summary type='text'>I would like to raise the question of whether the "Make Love Not Warcraft" episode of South Park, which featured the mocking look at playing World of Warcraft and the people who take it too seriously, is simply a parody, or a cleverly disguised advertisement.  For a minute, let us look at the various groups who would be reached by this form of advertisement:  players of other MMORPGs (Everquest, </summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10186847&amp;postID=116041873480340771' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/116041873480340771'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/116041873480340771'/><link rel='alternate' type='text/html' href='http://kunikos.blogspot.com/2006/10/make-love-not-warcraft-free.html' title='&quot;Make Love Not Warcraft&quot; -- Free Advertisement?'/><author><name>Matt D. Kerr</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://img123.imageshack.us/img123/3183/spkunikosuo7.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10186847.post-116015515567902946</id><published>2006-10-06T10:17:00.000-07:00</published><updated>2006-11-13T08:58:18.274-08:00</updated><title type='text'>Who made the "Make Love not Warcraft" Machinima?</title><summary type='text'>The question came up when I was watching the first episode of season 10 of South Park, titled "Make Love Not Warcraft," as to who made the in-game cinematics.  I argued that they may have had help from Blizzard, but I read over on Lum's Broken Toys blog that it was a team of machinima creators (who incidentally made the lauded "Return" movie). These guys Rufus Cubed did apparently! They have also</summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10186847&amp;postID=116015515567902946' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/116015515567902946'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/116015515567902946'/><link rel='alternate' type='text/html' href='http://kunikos.blogspot.com/2006/10/who-made-make-love-not-warcraft.html' title='Who made the &quot;Make Love not Warcraft&quot; Machinima?'/><author><name>Matt D. Kerr</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://img123.imageshack.us/img123/3183/spkunikosuo7.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10186847.post-115999585703205917</id><published>2006-10-04T14:01:00.000-07:00</published><updated>2006-11-13T08:58:18.041-08:00</updated><title type='text'>News Hour starring Alyx</title><summary type='text'>Saw on Destructoid that there is this machinima that syncs text-to-speech of news articles, plus a little lovin', to make a fake newscast using the Source engine starring Half-Life 2's Alyx.Full article on who made it and why is here on the Destructoid games blog.</summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10186847&amp;postID=115999585703205917' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/115999585703205917'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/115999585703205917'/><link rel='alternate' type='text/html' href='http://kunikos.blogspot.com/2006/10/news-hour-starring-alyx.html' title='News Hour starring Alyx'/><author><name>Matt D. Kerr</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://img123.imageshack.us/img123/3183/spkunikosuo7.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10186847.post-115999516279918247</id><published>2006-10-04T13:50:00.000-07:00</published><updated>2006-11-13T08:58:17.924-08:00</updated><title type='text'>Mii Very Own Gordon</title><summary type='text'>If you head over to the Mii (the Wii personal profile avatar creator) Flash app that Joystiq is hosting here, you can make some fun things such as this weird potato headed Gordon Freeman:Of course if you're really naughty you can make things like what someone at The Last Boss cooked up.</summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10186847&amp;postID=115999516279918247' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/115999516279918247'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/115999516279918247'/><link rel='alternate' type='text/html' href='http://kunikos.blogspot.com/2006/10/mii-very-own-gordon.html' title='Mii Very Own Gordon'/><author><name>Matt D. Kerr</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://img123.imageshack.us/img123/3183/spkunikosuo7.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10186847.post-115983082770482189</id><published>2006-10-02T15:58:00.000-07:00</published><updated>2006-11-13T08:58:17.774-08:00</updated><title type='text'>South Park in the World of Warcraft</title><summary type='text'>A whole episode, in fact the season premier, of South Park will take place in and around the World of Warcraft.  The episode may be titled, "The End of the World (of Warcraft)," and there is a teaser trailer available here: http://media.southparkstudios.com/media/SPinWoW.movThe episode will air this Wednesday on Comedy Central.</summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10186847&amp;postID=115983082770482189' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/115983082770482189'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/115983082770482189'/><link rel='alternate' type='text/html' href='http://kunikos.blogspot.com/2006/10/south-park-in-world-of-warcraft.html' title='South Park in the World of Warcraft'/><author><name>Matt D. Kerr</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://img123.imageshack.us/img123/3183/spkunikosuo7.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10186847.post-115836463350930274</id><published>2006-09-15T16:56:00.000-07:00</published><updated>2006-11-13T08:58:17.626-08:00</updated><title type='text'>Granado Espada - Interesting Concept... but Fun?</title><summary type='text'>So, I've been reading a fair amount and watching videos of this upcoming Korean MMO called Granado Espada.  Several points make this different from your typical MMO:Set in Elizabethan-style time period, such as clothing and muskets, but with Fantasy Elements such as magicMultiple Character Control System lets you start with one character and earn the ability to make up to 8 and control up to 3 </summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10186847&amp;postID=115836463350930274' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/115836463350930274'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/115836463350930274'/><link rel='alternate' type='text/html' href='http://kunikos.blogspot.com/2006/09/granado-espada-interesting-concept-but.html' title='Granado Espada - Interesting Concept... but Fun?'/><author><name>Matt D. Kerr</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://img123.imageshack.us/img123/3183/spkunikosuo7.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10186847.post-115827607339356352</id><published>2006-09-14T16:20:00.000-07:00</published><updated>2006-11-13T08:58:17.511-08:00</updated><title type='text'>Addendum</title><summary type='text'>I should add the previous problem with the 1701HG also occurs during login and quest turn-in for World of Warcraft, even if you use DMZ.  Plugging in via Ethernet is the only way to play without disconnecting yourself.</summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10186847&amp;postID=115827607339356352' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/115827607339356352'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/115827607339356352'/><link rel='alternate' type='text/html' href='http://kunikos.blogspot.com/2006/09/addendum.html' title='Addendum'/><author><name>Matt D. Kerr</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://img123.imageshack.us/img123/3183/spkunikosuo7.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10186847.post-115809961670015616</id><published>2006-09-12T15:19:00.000-07:00</published><updated>2006-11-13T08:58:17.390-08:00</updated><title type='text'>2Wire 1701HG Wireless Sucks for P2P</title><summary type='text'>SBC sold me this DSL modem / wireless router combo box for $99.  It's a total rip-off, because it doesn't work for shit with P2P which just knock your DSL offline.  Check out their work-around response further down.From Me:"To 2Wire Technical Support:I have a 2Wire 1700HG HomePortal modem/router box, and I have two computers. One is not working at the moment but was plugged in via Ethernet and </summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10186847&amp;postID=115809961670015616' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/115809961670015616'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/115809961670015616'/><link rel='alternate' type='text/html' href='http://kunikos.blogspot.com/2006/09/2wire-1701hg-wireless-sucks-for-p2p.html' title='2Wire 1701HG Wireless Sucks for P2P'/><author><name>Matt D. Kerr</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://img123.imageshack.us/img123/3183/spkunikosuo7.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10186847.post-115770128287575566</id><published>2006-09-08T00:36:00.000-07:00</published><updated>2006-11-13T08:58:17.242-08:00</updated><title type='text'>Heat, you are my mortal enemy.</title><summary type='text'>I believe my system was overheating, causing all the trouble with Oblivion.  I found a dust-bunny the size of a golf ball wedged between the fan blades of my case's front 120mm fan, which was preventing it from spinning at all.  I have been running the computer with the side panel off for the past few days and have been playing the Dawn of War expansion pack single player demo successfully. </summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10186847&amp;postID=115770128287575566' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/115770128287575566'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/115770128287575566'/><link rel='alternate' type='text/html' href='http://kunikos.blogspot.com/2006/09/heat-you-are-my-mortal-enemy.html' title='Heat, you are my mortal enemy.'/><author><name>Matt D. Kerr</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://img123.imageshack.us/img123/3183/spkunikosuo7.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10186847.post-115770085983072184</id><published>2006-09-08T00:33:00.000-07:00</published><updated>2006-11-13T08:58:17.082-08:00</updated><title type='text'>Reno...</title><summary type='text'>Reno is very interesting, specifically seeing the contrast of the various areas of the town.  The downtown area is kind of tacky and filled with gaudy neon lit signs and mostly-trashy casino patrons mill around, with newer buildings dotted around in between old fading ones.  I have heard that there are on-going projects started within the last year or two to revitalize certain sections of </summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10186847&amp;postID=115770085983072184' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/115770085983072184'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/115770085983072184'/><link rel='alternate' type='text/html' href='http://kunikos.blogspot.com/2006/09/reno.html' title='Reno...'/><author><name>Matt D. Kerr</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://img123.imageshack.us/img123/3183/spkunikosuo7.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10186847.post-115686934837530419</id><published>2006-08-29T09:32:00.000-07:00</published><updated>2006-11-13T08:58:16.903-08:00</updated><title type='text'>Moved</title><summary type='text'>Well, I moved from Oakland, California to Reno, Nevada for a new job.  That means I'm living in a nice big new apartment for less money, but for the time being it's full to the brim with boxes and garbage bags filled with ridiculous amounts of packing paper.  According to AT&amp;T Nevada, my ADSL should be activated on the 31st, but with our home telephone not working yet (our apartment maintenance </summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10186847&amp;postID=115686934837530419' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/115686934837530419'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/115686934837530419'/><link rel='alternate' type='text/html' href='http://kunikos.blogspot.com/2006/08/moved.html' title='Moved'/><author><name>Matt D. Kerr</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://img123.imageshack.us/img123/3183/spkunikosuo7.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10186847.post-115584266521183226</id><published>2006-08-17T12:22:00.000-07:00</published><updated>2006-11-13T08:58:16.765-08:00</updated><title type='text'>Hello *happy campers*, do you enjoy the *sauce*?</title><summary type='text'></summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10186847&amp;postID=115584266521183226' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/115584266521183226'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/115584266521183226'/><link rel='alternate' type='text/html' href='http://kunikos.blogspot.com/2006/08/hello-happy-campers-do-you-enjoy-sauce.html' title='Hello *happy campers*, do you enjoy the *sauce*?'/><author><name>Matt D. Kerr</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://img123.imageshack.us/img123/3183/spkunikosuo7.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10186847.post-115570768118741660</id><published>2006-08-15T22:53:00.000-07:00</published><updated>2006-11-13T08:58:16.611-08:00</updated><title type='text'>Eating Crow</title><summary type='text'>I guess I'm going to have to retract my previous post's statement that UOP was the problem. It's back, slow as ever... uninstalled, reinstalled again. Blah. This time I think I'll give up on major mods.</summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10186847&amp;postID=115570768118741660' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/115570768118741660'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/115570768118741660'/><link rel='alternate' type='text/html' href='http://kunikos.blogspot.com/2006/08/eating-crow.html' title='Eating Crow'/><author><name>Matt D. Kerr</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://img123.imageshack.us/img123/3183/spkunikosuo7.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10186847.post-115562970280469426</id><published>2006-08-15T01:13:00.000-07:00</published><updated>2006-11-13T08:58:16.477-08:00</updated><title type='text'>Unofficial Oblivion Patch - A Sucking Sound</title><summary type='text'>.. that sucking sound is your FPS going down the TOILET.  I uninstalled that extensive "patch fix" mod and instantly got about 10-15FPS back, and now Oblivion is playable again! I hope it fixed my UI crashing problems, too!</summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10186847&amp;postID=115562970280469426' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/115562970280469426'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/115562970280469426'/><link rel='alternate' type='text/html' href='http://kunikos.blogspot.com/2006/08/unofficial-oblivion-patch-sucking.html' title='Unofficial Oblivion Patch - A Sucking Sound'/><author><name>Matt D. Kerr</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://img123.imageshack.us/img123/3183/spkunikosuo7.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10186847.post-115559624059389227</id><published>2006-08-14T15:53:00.000-07:00</published><updated>2006-11-13T08:58:16.360-08:00</updated><title type='text'>Gay FF Characters</title><summary type='text'>Really, I have to applaud SquareEnix for making a conscious decision to have a gay character in Final Fantasy X-2.  Specifically, I'm talking about Brother, the (I know, shocker) brother of Rikku, who dances and prances around like this quasi Internet famous "don't-ask-don't-tell" guy.  Everyone knows you're gay, Brother, you get very excited whenever the girls get new garment spheres, HELLOOOooo</summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10186847&amp;postID=115559624059389227' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/115559624059389227'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/115559624059389227'/><link rel='alternate' type='text/html' href='http://kunikos.blogspot.com/2006/08/gay-ff-characters.html' title='Gay FF Characters'/><author><name>Matt D. Kerr</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://img123.imageshack.us/img123/3183/spkunikosuo7.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10186847.post-115531446728350158</id><published>2006-08-11T09:40:00.000-07:00</published><updated>2006-11-13T08:58:16.201-08:00</updated><title type='text'>Trade one problem for another... Yay...?</title><summary type='text'>I would say I'm surprised, but at this point I'm just irate.  My woes continue thusly, view my summarized issue with Oblivion's UI locking up on me in-game after the main menu.</summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10186847&amp;postID=115531446728350158' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/115531446728350158'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/115531446728350158'/><link rel='alternate' type='text/html' href='http://kunikos.blogspot.com/2006/08/trade-one-problem-for-another-yay.html' title='Trade one problem for another... Yay...?'/><author><name>Matt D. Kerr</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://img123.imageshack.us/img123/3183/spkunikosuo7.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10186847.post-115523493204053778</id><published>2006-08-10T11:32:00.000-07:00</published><updated>2006-11-13T08:58:16.084-08:00</updated><title type='text'>Proposed Snakes on a Plane Drinking Game</title><summary type='text'>Whenever you see a snake, drink.  If anyone isn't drinking, make them drink twice.Whenever someone says snake, take a drink.Whenever someone screams, take a drink.Whenever Samuel L Jackson curses, take two drinks.Whenever someone is bitten by a snake, take two drinks.Whenever someone dies, take a shot.</summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10186847&amp;postID=115523493204053778' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/115523493204053778'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/115523493204053778'/><link rel='alternate' type='text/html' href='http://kunikos.blogspot.com/2006/08/proposed-snakes-on-plane-drinking-game.html' title='Proposed Snakes on a Plane Drinking Game'/><author><name>Matt D. Kerr</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://img123.imageshack.us/img123/3183/spkunikosuo7.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10186847.post-115514374445712974</id><published>2006-08-09T10:01:00.000-07:00</published><updated>2006-11-13T08:58:15.945-08:00</updated><title type='text'>Oblivion - A Love/Hate Relationship</title><summary type='text'>I love Oblivion, so don't get me wrong when I say "!@#&amp; YOU OBLIVION!"Perhaps some context is in order:  my game was crashing whenever I saved, and so in the effort of fixing the problem I attempted to remove many different mods I had installed over the last few months to see which one was the culprit.  Eventually I noticed nothing had any effect so I came to the realization that nuking it from </summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10186847&amp;postID=115514374445712974' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/115514374445712974'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/115514374445712974'/><link rel='alternate' type='text/html' href='http://kunikos.blogspot.com/2006/08/oblivion-lovehate-relationship.html' title='Oblivion - A Love/Hate Relationship'/><author><name>Matt D. Kerr</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://img123.imageshack.us/img123/3183/spkunikosuo7.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10186847.post-115311801964010785</id><published>2006-07-16T23:32:00.000-07:00</published><updated>2006-11-13T08:58:15.804-08:00</updated><title type='text'>Some stern words of advice...</title><summary type='text'>... from your friendly neighborhood Dungsroman.  How to stop being a pathetic loser and get a life. Man, I had forgotten about this post but it's still a classic.</summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10186847&amp;postID=115311801964010785' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/115311801964010785'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/115311801964010785'/><link rel='alternate' type='text/html' href='http://kunikos.blogspot.com/2006/07/some-stern-words-of-advice.html' title='Some stern words of advice...'/><author><name>Matt D. Kerr</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://img123.imageshack.us/img123/3183/spkunikosuo7.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10186847.post-115006654997168395</id><published>2006-06-11T15:53:00.000-07:00</published><updated>2006-11-13T08:58:15.690-08:00</updated><title type='text'>W.H.O. - Gauging Enemies Visually</title><summary type='text'>Which do you think is the more powerful orc between these two?  Note that size denotes "level" in Warhammer.  Also, the longer you play the more customized your weapons and armor become.  At this point we do not know if there are other gameplay altering effects or statistic changes on different armor, though.</summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10186847&amp;postID=115006654997168395' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/115006654997168395'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/115006654997168395'/><link rel='alternate' type='text/html' href='http://kunikos.blogspot.com/2006/06/who-gauging-enemies-visually.html' title='W.H.O. - Gauging Enemies Visually'/><author><name>Matt D. Kerr</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://img123.imageshack.us/img123/3183/spkunikosuo7.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10186847.post-115006614767013558</id><published>2006-06-11T15:32:00.000-07:00</published><updated>2006-11-13T08:58:15.568-08:00</updated><title type='text'>Warhammer Online</title><summary type='text'>Well, hot damn, for some odd reason I'm strangely compelled by this upcoming MMO.  If the game is all about war all the time, and they can minimize the need for "phat loot" and maximize the variety of fun gameplay (solo, small group, medium group, multi-group versus npcs or other players) with quick and easy group/team matching then that'll be great.  We haven't seen or heard anything about </summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10186847&amp;postID=115006614767013558' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/115006614767013558'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/115006614767013558'/><link rel='alternate' type='text/html' href='http://kunikos.blogspot.com/2006/06/warhammer-online.html' title='Warhammer Online'/><author><name>Matt D. Kerr</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://img123.imageshack.us/img123/3183/spkunikosuo7.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10186847.post-114894728203339490</id><published>2006-05-29T17:00:00.000-07:00</published><updated>2006-11-13T08:58:15.451-08:00</updated><title type='text'>Mount Vesuvius</title><summary type='text'>   </summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10186847&amp;postID=114894728203339490' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/114894728203339490'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/114894728203339490'/><link rel='alternate' type='text/html' href='http://kunikos.blogspot.com/2006/05/mount-vesuvius.html' title='Mount Vesuvius'/><author><name>Matt D. Kerr</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://img123.imageshack.us/img123/3183/spkunikosuo7.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10186847.post-114894721483899467</id><published>2006-05-29T16:59:00.000-07:00</published><updated>2006-11-13T08:58:15.316-08:00</updated><title type='text'>Hanging out in Florence, Italy</title><summary type='text'>   </summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10186847&amp;postID=114894721483899467' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/114894721483899467'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/114894721483899467'/><link rel='alternate' type='text/html' href='http://kunikos.blogspot.com/2006/05/hanging-out-in-florence-italy.html' title='Hanging out in Florence, Italy'/><author><name>Matt D. Kerr</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://img123.imageshack.us/img123/3183/spkunikosuo7.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10186847.post-113442465658486067</id><published>2005-12-12T13:57:00.000-08:00</published><updated>2006-11-13T08:58:13.836-08:00</updated><title type='text'>AH Stock Market Crashes</title><summary type='text'>Sometimes the Auction House really screws you, instead of being the "gold faucet" that you have come to know and love.What sucks in World of Warcraft is when there is a server downtime event and you have high priced items (tens to hundreds of gold in buyout value), because it force-expires all your items and you lose the deposit. This might not seem too bad, but the deposit on a high priced item </summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10186847&amp;postID=113442465658486067' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/113442465658486067'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/113442465658486067'/><link rel='alternate' type='text/html' href='http://kunikos.blogspot.com/2005/12/ah-stock-market-crashes.html' title='AH Stock Market Crashes'/><author><name>Matt D. Kerr</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://img123.imageshack.us/img123/3183/spkunikosuo7.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10186847.post-113207999139217137</id><published>2005-11-15T10:38:00.000-08:00</published><updated>2006-11-13T08:58:13.668-08:00</updated><title type='text'>WoW Forum Login is Broken :(</title><summary type='text'>Eyeonix on the WoW official General Forum said:With that being stated, we realize that not everyone enjoys large scale raid dungeons when compared to five, ten or even twenty-man instances.We can certainly agree that smaller instances allow individual players a greater level of contribution and are usually much easier for players to organize groups. These facts are only a couple of the reasons </summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10186847&amp;postID=113207999139217137' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/113207999139217137'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/113207999139217137'/><link rel='alternate' type='text/html' href='http://kunikos.blogspot.com/2005/11/wow-forum-login-is-broken.html' title='WoW Forum Login is Broken :('/><author><name>Matt D. Kerr</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://img123.imageshack.us/img123/3183/spkunikosuo7.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10186847.post-113207893399170469</id><published>2005-11-15T10:22:00.000-08:00</published><updated>2006-11-13T08:58:13.474-08:00</updated><title type='text'>WoW: Linked AHs in 1.9 - Not the Expansion!</title><summary type='text'>Yay.  Finally we have linked AH's across all the major cities of the World of Warcraft.  Having Linked Auction Houses should dramatically improve the regularity of new listings, bidding, and such as people who don't feel like trekking all the way to IF from whatever godforsaken place they're in can just visit the closest major city.  Even Gadget, Booty Bay, and Everlook got linked which also is a</summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10186847&amp;postID=113207893399170469' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/113207893399170469'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/113207893399170469'/><link rel='alternate' type='text/html' href='http://kunikos.blogspot.com/2005/11/wow-linked-ahs-in-19-not-expansion.html' title='WoW: Linked AHs in 1.9 - Not the Expansion!'/><author><name>Matt D. Kerr</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://img123.imageshack.us/img123/3183/spkunikosuo7.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10186847.post-113207875761511003</id><published>2005-11-15T10:19:00.000-08:00</published><updated>2006-11-13T08:58:13.324-08:00</updated><title type='text'>World of Warcraft - Tier 2 Smelly Rogue</title><summary type='text'>Apparently high level rogues wearing this armor set will be reeking of surfuric odors. Luvly.</summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10186847&amp;postID=113207875761511003' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/113207875761511003'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/113207875761511003'/><link rel='alternate' type='text/html' href='http://kunikos.blogspot.com/2005/11/world-of-warcraft-tier-2-smelly-rogue.html' title='World of Warcraft - Tier 2 Smelly Rogue'/><author><name>Matt D. Kerr</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://img123.imageshack.us/img123/3183/spkunikosuo7.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10186847.post-113061525428814839</id><published>2005-10-29T12:47:00.000-07:00</published><updated>2006-11-13T08:58:13.161-08:00</updated><title type='text'>World of Warcraft: The Burning Crusade - www.atomicmpc.com.au</title><summary type='text'>Happened across this little tidbit gleaned from someone at a BlizzCon panel:As of the expansion, players will have new, 41-point talent trees in which to customise their characters.</summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10186847&amp;postID=113061525428814839' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/113061525428814839'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/113061525428814839'/><link rel='alternate' type='text/html' href='http://kunikos.blogspot.com/2005/10/world-of-warcraft-burning-_113061525428814839.html' title='World of Warcraft: The Burning Crusade - www.atomicmpc.com.au'/><author><name>Matt D. Kerr</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://img123.imageshack.us/img123/3183/spkunikosuo7.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10186847.post-113061326446507020</id><published>2005-10-29T12:14:00.000-07:00</published><updated>2006-11-13T08:58:12.999-08:00</updated><title type='text'>World of Warcraft: The Burning Crusade Hands-on Impressions - Blood Elf Starting Area - PC News at GameSpot</title><summary type='text'>The preview of the World of Warcraft expansion pack at Gamespot has let us know this information:Six classes are available to the Blood Elves, including priests, mages, warlocks, warriors, hunters, and rogues.As well as:One of the things we noticed about our warlock is that it possessed two spells that are not standard on any warlocks in the original World of Warcraft.Read the article </summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10186847&amp;postID=113061326446507020' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/113061326446507020'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/113061326446507020'/><link rel='alternate' type='text/html' href='http://kunikos.blogspot.com/2005/10/world-of-warcraft-burning-crusade_29.html' title='World of Warcraft: The Burning Crusade Hands-on Impressions - Blood Elf Starting Area - PC News at GameSpot'/><author><name>Matt D. Kerr</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://img123.imageshack.us/img123/3183/spkunikosuo7.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10186847.post-113052945616105131</id><published>2005-10-28T12:57:00.000-07:00</published><updated>2006-11-13T08:58:12.807-08:00</updated><title type='text'>IGN: World of Warcraft: The Burning Crusade Preview</title><summary type='text'>IGN: World of Warcraft: The Burning Crusade PreviewThe Blood Elves are described as obsessed with magic, and the team says you definitely have mages, warlocks, and priests -- the caster classes -- and probably a warrior, but the last two slots are still being ironed out. They told us there would be no new classes, nor do they intend to introduce any for the foreseeable future, because of the </summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10186847&amp;postID=113052945616105131' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/113052945616105131'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/113052945616105131'/><link rel='alternate' type='text/html' href='http://kunikos.blogspot.com/2005/10/ign-world-of-warcraft-burning-crusade.html' title='IGN: World of Warcraft: The Burning Crusade Preview'/><author><name>Matt D. Kerr</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://img123.imageshack.us/img123/3183/spkunikosuo7.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10186847.post-113051507161832338</id><published>2005-10-28T08:57:00.000-07:00</published><updated>2006-11-13T08:58:12.644-08:00</updated><title type='text'>World of Warcraft: The Burning Crusade</title><summary type='text'>Looks like the official site for the new WoW expansion pack is up on Worldofwarcraft.com.  Check it out!  Confirmed new cap of level 70, and details on the new profession, Jewelcrafting.</summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10186847&amp;postID=113051507161832338' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/113051507161832338'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/113051507161832338'/><link rel='alternate' type='text/html' href='http://kunikos.blogspot.com/2005/10/world-of-warcraft-burning-crusade.html' title='World of Warcraft: The Burning Crusade'/><author><name>Matt D. Kerr</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://img123.imageshack.us/img123/3183/spkunikosuo7.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10186847.post-113051060810450716</id><published>2005-10-28T07:43:00.000-07:00</published><updated>2006-11-13T08:58:12.485-08:00</updated><title type='text'>WoW Exp Pack News!</title><summary type='text'>Burning Crusade magazine scans!</summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10186847&amp;postID=113051060810450716' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/113051060810450716'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/113051060810450716'/><link rel='alternate' type='text/html' href='http://kunikos.blogspot.com/2005/10/wow-exp-pack-news.html' title='WoW Exp Pack News!'/><author><name>Matt D. Kerr</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://img123.imageshack.us/img123/3183/spkunikosuo7.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10186847.post-113035368097209004</id><published>2005-10-26T12:05:00.000-07:00</published><updated>2006-11-13T08:58:12.367-08:00</updated><title type='text'>Convergence of Incongruities</title><summary type='text'>What the hell... I'm talking about Pimp My Ride after talking about WoW and all of a sudden I see this about BlizzCon:Pimp My Ride at BlizzCon - Block on 10/26/05Stop by the Intel booth on Saturday afternoon to meet Mad Mike Martin from MTV's Pimp My Ride. Mad Mike will be around to sign autographs, talk about the latest cars coming through the shop, and jump into World of Warcraft with you.  So,</summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10186847&amp;postID=113035368097209004' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/113035368097209004'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/113035368097209004'/><link rel='alternate' type='text/html' href='http://kunikos.blogspot.com/2005/10/convergence-of-incongruities.html' title='Convergence of Incongruities'/><author><name>Matt D. Kerr</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://img123.imageshack.us/img123/3183/spkunikosuo7.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10186847.post-113034614283413319</id><published>2005-10-26T09:56:00.000-07:00</published><updated>2006-11-13T08:58:12.189-08:00</updated><title type='text'>L.A. Rush</title><summary type='text'>Have you seen that infomercial they are running after MTV's show Pimp My Ride for the new Midway game, LA Rush?  I think it's pretty sad that Twista and Bill Bellamy sound like white honkers (yeah, I'm using this word on purpose, it's from Conan where they had "Michael Jackson" on) saying cliche bullshit praise and pretending to move their arms around like they're driving a school bus off the </summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10186847&amp;postID=113034614283413319' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/113034614283413319'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/113034614283413319'/><link rel='alternate' type='text/html' href='http://kunikos.blogspot.com/2005/10/la-rush.html' title='L.A. Rush'/><author><name>Matt D. Kerr</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://img123.imageshack.us/img123/3183/spkunikosuo7.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10186847.post-113030709520707648</id><published>2005-10-25T23:06:00.000-07:00</published><updated>2006-11-13T08:58:12.029-08:00</updated><title type='text'>Vanguard: Cont.</title><summary type='text'>Just to explain for those who couldn't read between the lines of the last portion of the features paged linked below, Sigil is gearing everything in the game towards large group play ("raids") similar to the end game of World of Warcraft. This is just another confirmation that this game is completely geared towards a very small niche of "hardcore" players. These same people are already so </summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10186847&amp;postID=113030709520707648' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/113030709520707648'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/113030709520707648'/><link rel='alternate' type='text/html' href='http://kunikos.blogspot.com/2005/10/vanguard-cont.html' title='Vanguard: Cont.'/><author><name>Matt D. Kerr</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://img123.imageshack.us/img123/3183/spkunikosuo7.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10186847.post-113019384335328693</id><published>2005-10-24T15:43:00.000-07:00</published><updated>2006-11-13T08:58:11.892-08:00</updated><title type='text'>Vanguard: Saga of Zeros</title><summary type='text'>Should we really care about Vanguard? I found myself asking this question when a friend of mine asked me if I had been notified of being accepted into the new phase of their beta test of this MMO. No, I hadn't, but even though I had applied it wasn't something I had been particularly looking forward to. In fact, the more I had been learning about the make-up of it's development team's opinion of </summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10186847&amp;postID=113019384335328693' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/113019384335328693'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/113019384335328693'/><link rel='alternate' type='text/html' href='http://kunikos.blogspot.com/2005/10/vanguard-saga-of-zeros.html' title='Vanguard: Saga of Zeros'/><author><name>Matt D. Kerr</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://img123.imageshack.us/img123/3183/spkunikosuo7.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10186847.post-113019343150084905</id><published>2005-10-24T15:32:00.000-07:00</published><updated>2006-11-13T08:58:11.679-08:00</updated><title type='text'>Xbox 360 &amp; iPod/PSP Plug and Pray?</title><summary type='text'>Well, now that the Xbox 360 is rumored to have a port of World of Warcraft, as well as FFXI, it's worth taking note of announcements that relate to the console in general.  There was a Slashdot post regarding an announcement that MS plans to have "compatibility" with the PSP and iPod products, but I think that this comment off that story sums it the reality of the situation:How can we trust </summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10186847&amp;postID=113019343150084905' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/113019343150084905'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/113019343150084905'/><link rel='alternate' type='text/html' href='http://kunikos.blogspot.com/2005/10/xbox-360-ipodpsp-plug-and-pray.html' title='Xbox 360 &amp; iPod/PSP Plug and Pray?'/><author><name>Matt D. Kerr</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://img123.imageshack.us/img123/3183/spkunikosuo7.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10186847.post-113003815893170587</id><published>2005-10-22T20:10:00.000-07:00</published><updated>2006-11-13T08:58:11.530-08:00</updated><title type='text'>WoW Expansion Pack Details</title><summary type='text'>Well, I guess despite how nifty these screenshots look:... the public who isn't going to BlizzCon, where they will be showing off a beta build with one of the two new races-- the Horde one-- will just have to wait until next year. Ouch.  An interview on GamerGod with one of the developers revealed that it won't be out until 2006:Grimwell:With WoW as a clear success, an expansion is a no-brainer </summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10186847&amp;postID=113003815893170587' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/113003815893170587'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/113003815893170587'/><link rel='alternate' type='text/html' href='http://kunikos.blogspot.com/2005/10/wow-expansion-pack-details.html' title='WoW Expansion Pack Details'/><author><name>Matt D. Kerr</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://img123.imageshack.us/img123/3183/spkunikosuo7.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10186847.post-112997151007399356</id><published>2005-10-22T01:58:00.000-07:00</published><updated>2006-11-13T08:58:11.390-08:00</updated><title type='text'></title><summary type='text'>weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeso, yahi started playing WoW again.lookin forward to more infos on the new expasion pack</summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10186847&amp;postID=112997151007399356' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/112997151007399356'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/112997151007399356'/><link rel='alternate' type='text/html' href='http://kunikos.blogspot.com/2005/10/weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee-so.html' title=''/><author><name>Matt D. Kerr</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://img123.imageshack.us/img123/3183/spkunikosuo7.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-10186847.post-110586003430803428</id><published>2005-01-15T23:20:00.000-08:00</published><updated>2006-11-13T08:58:11.216-08:00</updated><title type='text'></title><summary type='text'>testes, testes... 1, 2.... 3?!</summary><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=10186847&amp;postID=110586003430803428' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/110586003430803428'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/10186847/posts/default/110586003430803428'/><link rel='alternate' type='text/html' href='http://kunikos.blogspot.com/2005/01/testes-testes.html' title=''/><author><name>Matt D. Kerr</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://img123.imageshack.us/img123/3183/spkunikosuo7.jpg'/></author><thr:total>0</thr:total></entry></feed>
