2 Hours to Learn (almost) Everything about Chess AI
This is an awesome video with some very distinguished panelists who pioneered modern AI, at a talk at the computer history museum. If you pay attention you can learn pretty much everything you need to know to have a good understanding of how Chess AI works, and by extension any other board game.
If you're still with me:
Most other types of games have similar problems that require state-space search. In the game industry they typically just bullet-point this with an equally misinformed "we use A*" (really, it's just a guideline framework-- the heuristic and the tree traversal and the pruning are the things that are important) such as for pathfinding.
If you're still with me:
Most other types of games have similar problems that require state-space search. In the game industry they typically just bullet-point this with an equally misinformed "we use A*" (really, it's just a guideline framework-- the heuristic and the tree traversal and the pruning are the things that are important) such as for pathfinding.
